With VR is getting more and more popular, end users are seeking for fully immersive interactions. Of course, physical simulations will play more important roles in VR applications. This whitepaper will show you how physical simulations can improve end users’ immersive experience and for physical simulation, how much CPU needs to consume? What can we do to improve the performance of VR physical simulations?
This whitepaper is aimed at ISVs, VR HMDs OEMs, and other technical developers. For details, please refer to the attachments for full paper.